Winslow & Crimson’s Haunted Vacation: A Supernatural Thriller Story "Road Trip"
Game plan
A scenic cure for writer's block drives them straight into a supernatural trap.
In this heart-pounding episode of Doorway To Nightmare, titled "Road Trip," author Winslow Swan is suffering from a severe, career-stalling case of writer's block. Looking to spark his imagination, his best friend Crimson McKenzie pitches the perfect solution: a spontaneous road trip to a notoriously haunted location to stir up his creative juices.
It seems like an innocent, fun adventure—until the folklore turns frighteningly real. When actual, malevolent ghosts manifest in the shadows, the fun stops, and the spirits vanish into the night with Crimson. Now, Winslow is left in a desperate, real-world horror story of his own. Will Crimson find a way to escape the afterlife's grip, or will this road trip become their final destination?
If you love haunted travel horror audio dramas, ghost abduction mysteries, and intense supernatural thrillers like The Twilight Zone or Alan Wake, this terrifying roadside nightmare will make you think twice before mapping your next vacation.
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Speaker 1: Hey guys, it's Crimson. If you enjoy these, please hit that like button. That way we know and share it with all your friends.
Speaker 2: With this key, you unlock the world to your dreams. What lies beyond. Could be the doorway to nightmare. Come in. Welcome. I'm your host through the doorway to nightmare. The author Libba Bray once said that there is no greater power on this earth than story. The creation of words put together in a fashion that may elicit joy, happiness, sadness, or even horror. is something that many strive for, but few are able to accomplish.
Speaker 1: It's okay. It happens to the best of writers. What? You think we wake up bright-eyed and bushy-tailed with three or more stories already written before we can even consciously breathe?
Speaker 2: No.
Speaker 3: No, babe.
Speaker 1: The only person that does that is you!
Speaker 3: You're awake then, too?
Speaker 1: Only because I'm curious as to. Never mind, Swan.
Speaker 4: Dang it.
Speaker 1: Why you gotta do this to me?
Speaker 3: I just don't seem to be getting any ideas. I don't know what's wrong with me. You?
Speaker 1: The one who called me up at two-ish in the morning and said, Hey, guess what? I wrote three plays last night and now says I don't have an idea? Rubbish.
Speaker 3: That's just it. I mean, what if I'm dried up? What if I can't write another word?
Speaker 1: That's a whole lot of... I mean, don't you dare. You know what? I think I know exactly what you need.
Speaker 2: Our mystery drama, Road Trip. was written especially for Doorway to Nightmare by Crimson McKenzie and Winslow Swan. Our stars include Crimson McKenzie, Winslow Swan, William Stafford, Isabella Woogie, and Prince Titan. It is brought to you in part by Swanage Press. I'll be back shortly with Act One.
Speaker 3: If you're enjoying these stories, come over to our YouTube channel. Doorway to Nightmare.
Speaker 1: Where we add a few pics to color your imagination. See the faces behind the voices, too. Come on, you know you wanna.
Speaker 2: The art of telling a story can be quite easy for most people. For others, writing a story on paper is actually simpler than voicing it. However, there is no greater hell for a writer when they are faced with that terrifying affliction known as writer's block.
Speaker 1: Swan? I thought we weren't recording until tomorrow.
Speaker 3: Do you mind if I come in?
Speaker 1: Of course. Can I get you something to drink? I think I have some soda in the.
Speaker 2: You got anything stronger? Swan?
Speaker 1: Are you serious?
Speaker 2: Very.
Speaker 1: No, I know it's bad.
Speaker 3: A double shot of anything.
Speaker 4: Wow.
Speaker 1: This must be serious. Or is it a blue moon?
Speaker 3: I can't do it.
Speaker 1: Do what?
Speaker 3: It just won't come. I've been trying for almost two weeks now and nothing.
Speaker 1: Okay, okay, okay. Just slow down. Tell me, what the heck's going on?
Speaker 3: Look, when we started this whole thing, I was really happy. I couldn't believe that we actually did it. But now.
Speaker 1: Yeah, but I still don't know.
Speaker 3: I'm dried up. I haven't had one single solitary idea in almost two weeks.
Speaker 1: You're cute, kid. You're cute.
Speaker 3: No, this is very serious. I mean, what if this is it?
Speaker 1: Oh, this is one you actually have me worried about. I really thought that there was something deadly going on.
Speaker 3: Crimson, look, if it had not been for you, this whole audio play thing would never have gotten off the ground.
Speaker 2: Remember?
Speaker 1: Nah. Yeah, I remember.
Speaker 3: You told me, go home, write a play.
Speaker 1: Yes, and you did. And you brought me the script the very next day. The next day. And then, if that weren't enough, you just kept hammering them out.
Speaker 3: Well, not anymore. It's been too long. I feel like I'm dried up.
Speaker 1: You are not dried up. You just need... I think I have an idea.
Speaker 3: Anything is better than what I'm coming up with.
Speaker 1: You just need a change of scenery. Get away from everything and I think I know exactly where to go.
Speaker 1: How you feeling? A little better.
Speaker 2: Thank you.
Speaker 1: My pleasure. Everyone needs a change of scenery every once in a while.
Speaker 3: Any idea where we're going? Yes!
Speaker 4: Yes! No.
Speaker 1: But I think it's this way. We are going to the most haunted places we can find. I've got a map and a list of places. Besides, we're way ahead of the shows and we can afford to take a little break. We need it. You need it.
Speaker 3: Yeah, I suppose you're right.
Speaker 2: So, what's our first stop?
Speaker 1: Well, unless you want to walk, our first destination is a gas station. Then, perhaps we can get our grub on.
Speaker 3: If I haven't said it yet, thank you for this. Heck, thank you for everything.
Speaker 2: That you do.
Speaker 1: That's what friends are for, hon.
Speaker 3: I mean, between the acting, the editing, and co-writing, and writing your own script. Well, I just can't thank you enough.
Speaker 1: Aw, ditto, ditto. And you are most welcome.
Speaker 3: Hey, did you see that?
Speaker 1: What?
Speaker 3: That sign. Something about the most haunted place in the world.
Speaker 1: Duh! Why do you think I told you to come this way? Just watch for the signs on the left. I've always wanted to come here. I'm so excited!
Speaker 2: So we're really going to do this?
Speaker 1: That, my dear swan, is why we came.
Speaker 5: Wow!
Speaker 1: This road goes on forever!
Speaker 3: There's a small shack up ahead. Maybe that's where you get tickets for.
Speaker 6: Whatever this is.
Speaker 5: Turn back!
Speaker 2: Don't go in. Your very lives depend on it.
Speaker 1: Oh, wow. He's great at this.
Speaker 6: Sorry, folks. Part of the act.
Speaker 3: How much to get in?
Speaker 6: Well, we close at sunset. About an hour from now.
Speaker 1: I'm sure that'll give us plenty of time.
Speaker 6: Five dollars then. But listen, seriously. Make sure you're out of here before sunset.
Speaker 1: Okay. I'll play along. Why before sunset?
Speaker 6: There's evil here. It's always been here. And watch out for Josie.
Speaker 1: Maybe this isn't such a good idea.
Speaker 6: It's just part of the act. You folks enjoy yourselves. Just remember what I said about being out before sunset. It's important that you do that.
Speaker 2: A failed warning would tell me that perhaps moving onward may not be the wisest course of action. But really, we're only talking about a roadside attraction that must have been created for tourists. Aren't we? I'll be back with Act Two.
Speaker 3: You can find more episodes available at youtube.com slash see slash doorway to nightmare. Join us and see where your imagination will take you.
Speaker 2: The small roadside carnival. The out-of-the-way gas station with diner attached. The seemingly empty rest stop. All of these can be foreboding, creepy places. But to be warned about one should be taken seriously.
Speaker 1: So do we just keep driving or... What is this?
Speaker 3: Maybe just around this bend.
Speaker 1: What the hell is that?
Speaker 3: Just a monster of some kind. It was no big deal.
Speaker 1: That is the creepiest thing that I've ever seen.
Speaker 3: Hey, look up ahead. That must be the haunted house.
Speaker 1: Okay, I take it back. That is the creepiest thing that I've ever seen.
Speaker 3: Well, what do you want to do first? They have some rides over there.
Speaker 1: Oh, look. They have some tables set up. Let's go take a look. I'll park the car here. Come on. Look at this.
Speaker 2: What is it?
Speaker 1: Well, look!
Speaker 3: Yeah, looks like jewelry to me.
Speaker 1: Oh, okay. Yes, but now that I'm looking, I don't think it's exactly sanitary. Earrings, nose rings, tongue studs, but none of them are packaged.
Speaker 4: Ew.
Speaker 2: That's weird.
Speaker 3: There's no prices on anything either.
Speaker 1: Let's just walk the path and see where it takes us.
Speaker 3: Sounds good to me. Hey, it's almost sunset. You heard what the man said.
Speaker 1: You don't really think he was serious, do you?
Speaker 2: I don't know.
Speaker 3: I'm just getting a feeling.
Speaker 1: Oh, what's that building over there?
Speaker 2: Where?
Speaker 3: Oh, you mean the one with the security tape across the doors and windows?
Speaker 1: Yes, that one.
Speaker 3: Apparently something they don't want people.
Speaker 2: To go into.
Speaker 1: But look. Don't you see it?
Speaker 3: Now what do you see?
Speaker 1: It's a silver holographic backpack. It's so beautiful. I've got to have it.
Speaker 3: We are not stealing a backpack.
Speaker 1: I'm not going to steal it. I'll pay for it, obviously.
Speaker 3: Yeah, well, first you have to get it.
Speaker 1: Exactly. Just be my lookout, okay?
Speaker 3: Fine, but be careful.
Speaker 1: I can almost reach it. Damn, I'm going to have to go under the tape. Let me know if anyone comes. Just hurry up. Okay, I got it. Ow!
Speaker 3: Crimson, what is it?
Speaker 1: Hi.
Speaker 4: You came to play with me.
Speaker 1: What the....
Speaker 4: She's trying to take it away.
Speaker 1: She won't let it go. Swan, help me.
Speaker 2: Who?
Speaker 3: What are you talking about?
Speaker 1: It hurts.
Speaker 4: She's grabbing my wrist.
Speaker 6: Just let it go.
Speaker 3: We're not supposed to be in here anyway.
Speaker 4: Swan! Swan!
Speaker 2: Swan!
Speaker 4: Swan!
Speaker 3: Crimson!
Speaker 6: Where are you? Where did you go?
Speaker 4: I'm so happy you came to play with.
Speaker 2: Me. Excuse me, sir.
Speaker 4: You!
Speaker 1: You!
Speaker 6: What are you doing here?
Speaker 3: My friend. She's gone.
Speaker 2: Well, she's smart.
Speaker 6: You should be going too.
Speaker 3: No, you don't understand. I mean, She's just gone. Like, vanished.
Speaker 6: Where'd this happen at?
Speaker 3: Well, honestly, to the right of the kiosk. Look, I know it was roped off. She saw a backpack. She was going to pay for it, and now she's gone.
Speaker 6: Come on. We don't have much time.
Speaker 3: What do you mean?
Speaker 6: It's Josephine. I just hope we get to your friend in time.
Speaker 1: Where am I? Swan!
Speaker 4: Hello, pretty lady.
Speaker 1: Um, hi?
Speaker 4: What's your name?
Speaker 1: I'm Crimson. You?
Speaker 4: My name is Josie.
Speaker 1: That's a very pretty name.
Speaker 4: Will you play a game with me?
Speaker 1: Why is it so dark in here? Where are your parents, honey?
Speaker 4: Play a game with me! I'll play a game with you, Josie.
Speaker 1: No, Sam.
Speaker 4: I want her to play a game with me.
Speaker 1: Okay, what do you want to play?
Speaker 4: Hide and seek? I'll hide, and you try to find me. I love that game. I want to hide next.
Speaker 1: No, Sam.
Speaker 4: I'm playing with Crimson. You never play with me.
Speaker 1: I don't think that's a very good game to play here. You might get lost. It's so dark.
Speaker 4: I won't get lost. You might get lost.
Speaker 1: That's probably true. Why don't we play... Hey, that backpack!
Speaker 4: Do you like it? I got it yesterday. Now let's play hide and seek. You find me.
Speaker 1: Josie!
Speaker 4: Wait!
Speaker 1: Where did she go? Josie! Where are you, hon?
Speaker 4: Come and find me.
Speaker 2: Oh, no.
Speaker 1: This isn't creepy at all. How the hell do I get out of here?
Speaker 6: See anything?
Speaker 3: No, nothing yet. What's going on?
Speaker 6: I warned you about being out here after sunset.
Speaker 3: Come on. Look, we've looked everywhere.
Speaker 6: One more place.
Speaker 2: I just hope that this works. Nietzsche once said, when you look long into an abyss... The abyss looks into you. Has Crimson looked too long into an unknown world? You look into Act 3 when I return shortly.
Speaker 1: Have you heard any good books lately? You can! Find Winslow Swan's audiobooks at www.winslowswan.com today. Also on Amazon.
Speaker 2: Crimson and Swan have found a small roadside carnival that features the most haunted house in America. And now, Crimson has disappeared.
Speaker 1: What is going on? Where's Swan? Why do things look so different? There's the kiosk, but it's on the opposite side. Why is everything flipped upside down and backwards? Why does everything look different?
Speaker 4: You didn't look for me.
Speaker 1: Oh, Josie, I was looking for you. I told you that you might get lost.
Speaker 4: I never get lost. You got lost.
Speaker 1: What do you mean?
Speaker 4: Play a game.
Speaker 1: We already did that. I need to find my friend and.
Speaker 4: Play a game with me.
Speaker 1: I really can't, Josie. I need to get back on the road.
Speaker 4: You have to play a game. You have to play a game for all time to get back to your time.
Speaker 6: Back here.
Speaker 2: In the stable.
Speaker 6: Where are we going? Not we. Just you. Go through and find your friend. I'll wait here and lead you back. Find her quick. You don't have much time.
Speaker 1: Now look, I don't have time to- You only have time.
Speaker 4: All time. You have to stay and play. Crimson!
Speaker 6: Swan?
Speaker 3: Crimson, come on.
Speaker 6: We've got to go.
Speaker 4: No, she can't leave.
Speaker 6: Come on, Crimson.
Speaker 3: Up by the stable.
Speaker 4: No, she has to stay. She has no choice now.
Speaker 1: Let them go, Joseph. Run. Run. What is happening?
Speaker 3: I don't know.
Speaker 2: Just run.
Speaker 6: This way.
Speaker 2: Hurry. Hurry.
Speaker 1: No! Would someone please tell me what's going on?
Speaker 6: Here, take a look at this.
Speaker 1: Swan, look at this. Josephine Darin. That must be the little girl I saw.
Speaker 2: Yes, ma'am. That was Josie.
Speaker 1: This isn't even writing. Only a bunch of weird sims.
Speaker 6: Wait, wait.
Speaker 3: What's that say?
Speaker 1: It's the only thing that is written. It says, the carnival came to town. What does that mean?
Speaker 5: All I can tell you is what my grandfather told me. This land is cursed. I don't really know who Josephine Darren was, but I do know that she lures people to wherever or whenever she is.
Speaker 6: Quite a few people have disappeared from here.
Speaker 3: And you almost became one of them. Let's get out of here.
Speaker 6: Let me go open the gate for you.
Speaker 1: Swan, look. over there.
Speaker 2: Oh, come on, Crimson.
Speaker 3: Let's go. It's that backpack.
Speaker 1: I have to have it.
Speaker 3: Crimson, no!
Speaker 4: Don't!
Speaker 1: I want it. I need it!
Speaker 4: Won't you play a game with me?
Speaker 2: It has been said that time heals all wounds. The wounds remain. In time, the mind, protecting its sanity, covers them with scar tissue, and the pain lessens. But it is never gone. So said Rose Kennedy. Consider that some wounds transcend time and space. I'll be back shortly.
Speaker 1: Hi, it's Crimson. We're hoping you're enjoying these stories and do you want to hear some more? Join us on our YouTube channel, Doorway to Nightmare, if you dare.
Speaker 2: You will be happy to know that Swan and Crimson are headed home with a renewed inspiration to bring you, the listener, more terrifying nightmares. See you soon. Our cast included Crimson McKenzie, Winslow Swan, William Stafford, and introducing Isabella Woogie and Prince Titan. The story was written by Crimson McKenzie and Winslow Swan, and the entire production was under the direction of Winslow Swan. Doorway to Nightmare is brought to you in part by Swanage Press. This is your host, inviting you to return with us through the doorway to nightmare for another adventure into the world of your terrifying imaginations.
Speaker 2: Until next time, slumber peacefully. Epilogue. The butler did it.
Speaker 1: Mystery. Horror. Thriller. Suspense. Novels and short story collections from Winslow Swan.
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